But in this interview, Team Cherry specifically points out that some of the enemies in Hollow Knight feel very video gamey, like the sentries in the City of Tears. We could already see that in the E3 demo, with these simple bell enemies already showing off a bit more dynamic interactions. However, it appears the enemies in Silksong are going to be more sophisticated. I’m still waiting for a resolution to Bretta. That being said, late game Silksong probably won’t shy away from cranking up the difficulty as well as giving us some lore connections to Hollow Knight. So it’s kinda hard for me to judge whether what I played was actually easier or harder than the early Hollow Knight areas. Now while waiting in line for the Silksong demo at PAX Australia, I saw plenty of people absolutely getting destroyed by the Moss Grotto area, but then again, people struggled with the Forgotten Crossroads too. So the early areas of Silksong are supposed to be similarly easy compared to the early areas of Hollow Knight. Stuff like that.Īnother thing Team Cherry mentioned is that they want Silksong to match Hollow Knight in terms of difficulty as well. Maybe a password on the opening title screen asking what my favorite color is, or how many warrants I have. In general that’s probably a good idea, but honestly, I would have preferred if new players were required to watch all of my videos before even being allowed to play Silksong. So it seems like Team Cherry wants to have a bit of a barrier between the events of Silksong and Hollow Knight so new players don’t get completely confused. And by that I mean people can play Silksong without playing Hollow Knight first. According to William, it took them a year and a half to fully understand how much Hornet’s height affects designing for her.Īnother interesting tidbit of information is that Team Cherry wants to make Silksong as accessible as possible. Hallownest is already considered one of the largest metroidvania maps out there, and yet it feels too claustrophobic for Hornet. The Knight is a little shrimp compared to Hornet, and due to her more acrobatic style, higher jumps and weightier feel, Team Cherry felt like she would be too cramped maneuvering through the corridors of Hallownest. And the reason is because Hornet is too damn tall. One of the first topics discussed in this article is why exactly Team Cherry decided to make Silksong a completely separate game from Hollow Knight, as opposed to just a DLC. Buying a copy also helps legitimize indie games as being worth writing cover stories about. There’s a link in the description where you can purchase a single digital issue of the magazine, which I highly recommend so you can read the article in full for yourself. But this new article contains heaps of new information and screenshots regarding Silksong. This article was written by Jen Simpkins, who has actually interviewed Team Cherry before back in Edge issue 329, where they discussed Hollow Knight’s development. And now we have issue 354 which includes an interview from Team Cherry about Silksong, and has two cover arts drawn by Ari Gibson himself. Their 100th issue even had cover art drawn by Shigeru Miyamoto himself, best known as a producer on the game Wii Music. Hence, our latest batch of Silksong news comes from Edge magazine. But it appears Team Cherry has found a medium that is impervious to server crashes: print media. In fact their website just crashed last month on the one year anniversary of their last blog post simply because Hollow Knight fans were hoping for an update and constantly refreshing the page. Their website crashes every time a new post goes up. So, it seems like Team Cherry is completely opposed to ever posting a blogpost again.
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